Initial commit
This commit is contained in:
commit
b0318f5602
26 changed files with 3247 additions and 0 deletions
61
.build.cmd
Normal file
61
.build.cmd
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
@echo off
|
||||
|
||||
REM User-definable variables
|
||||
|
||||
set PluginDir=C:\path\to\plugin\directory
|
||||
set PluginName=ProjectMakoto.Plugins.ScoreSaber
|
||||
|
||||
|
||||
REM Build procedure, leave alone
|
||||
|
||||
for %%I in (.) do set CurrDirName=%%~nxI
|
||||
|
||||
echo Deleting conflicting files..
|
||||
del /S build.zip >NUL
|
||||
del /S %CurrDirName%.pmpl >NUL
|
||||
rmdir /S /Q bin >NUL
|
||||
rmdir /S /Q build >NUL
|
||||
echo Building project..
|
||||
dotnet clean
|
||||
dotnet restore
|
||||
dotnet publish %PluginName%.sln --property:PublishDir="build" --framework net9.0
|
||||
if %errorlevel% neq 0 goto error
|
||||
echo Zipping project to build.zip..
|
||||
dotnet run --project "Tools\CreateZipFolder\CreateZipFolder.csproj" -- "build" "build.zip"
|
||||
if %errorlevel% neq 0 goto error
|
||||
|
||||
rename build.zip %CurrDirName%.pmpl
|
||||
|
||||
echo Creating manifest..
|
||||
set current_dir=%cd%
|
||||
cd ..\deps
|
||||
dotnet ProjectMakoto.dll --build-manifests %current_dir%
|
||||
cd %current_dir%
|
||||
|
||||
echo.
|
||||
echo.
|
||||
echo Created pmpl-File at %cd%\%CurrDirName%.pmpl!
|
||||
|
||||
echo Cleaning up..
|
||||
rmdir /S /Q bin >NUL
|
||||
rmdir /S /Q build >NUL
|
||||
|
||||
if "%PluginDir%"=="C:\path\to\plugin\directory" (
|
||||
echo.
|
||||
echo Tip: You can define an output directory in this file by replacing PluginDir with the appropriate path.
|
||||
goto skipcopy
|
||||
)
|
||||
|
||||
echo Copying to %PluginDir%..
|
||||
del /S %PluginDir%\%CurrDirName%.pmpl >NUL
|
||||
timeout /t 1 >NUL
|
||||
move %CurrDirName%.pmpl %PluginDir%\%CurrDirName%.pmpl
|
||||
if %errorlevel% neq 0 goto error
|
||||
|
||||
:skipcopy
|
||||
exit /b 0
|
||||
|
||||
:error
|
||||
echo Something went wrong!
|
||||
pause >NUL
|
||||
exit /b %errorlevel%
|
||||
61
.build.sh
Normal file
61
.build.sh
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
#!/bin/bash
|
||||
|
||||
# User-definable variables
|
||||
PluginDir="/path/to/plugin/directory"
|
||||
PluginName="ProjectMakoto.Plugins.ScoreSaber"
|
||||
|
||||
# Build procedure, leave alone
|
||||
CurrDirName=$(basename "$(pwd)")
|
||||
|
||||
echo "Deleting conflicting files.."
|
||||
rm -f build.zip
|
||||
rm -f "${CurrDirName}.pmpl"
|
||||
rm -rf bin
|
||||
rm -rf build
|
||||
|
||||
echo "Building project.."
|
||||
dotnet clean
|
||||
dotnet restore
|
||||
dotnet publish "${PluginName}.sln" --property:PublishDir="build" --framework net9.0
|
||||
if [ $? -ne 0 ]; then
|
||||
echo "Error: Build failed."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "Zipping project to build.zip.."
|
||||
dotnet run --project "Tools/CreateZipFolder/CreateZipFolder.csproj" -- "build" "build.zip"
|
||||
|
||||
if [ $? -ne 0 ]; then
|
||||
echo "Error: Zipping failed."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
mv build.zip "${CurrDirName}.pmpl"
|
||||
|
||||
echo "Creating manifest.."
|
||||
current_dir=$(pwd)
|
||||
cd ../deps
|
||||
dotnet ProjectMakoto.dll --build-manifests $current_dir
|
||||
cd $current_dir
|
||||
|
||||
echo -e "\n\nCreated pmpl-File at $(pwd)/${CurrDirName}.pmpl!"
|
||||
|
||||
echo "Cleaning up.."
|
||||
rm -rf bin
|
||||
rm -rf build
|
||||
|
||||
if [ "$PluginDir" = "/path/to/plugin/directory" ]; then
|
||||
echo -e "\nTip: You can define an output directory in this file by replacing PluginDir with the appropriate path."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
echo -e "\nCopying to $PluginDir.."
|
||||
rm -f "${PluginDir}/${CurrDirName}.pmpl"
|
||||
sleep 1
|
||||
mv "${CurrDirName}.pmpl" "${PluginDir}/${CurrDirName}.pmpl"
|
||||
if [ $? -ne 0 ]; then
|
||||
echo "Error: Copying failed."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
exit 0
|
||||
92
.editorconfig
Normal file
92
.editorconfig
Normal file
|
|
@ -0,0 +1,92 @@
|
|||
file_header_template = Project Makoto Example Plugin\nCopyright (C) 2023 Fortunevale\nThis code is licensed under MIT license (see 'LICENSE'-file for details)
|
||||
[*.{cs,vb}]
|
||||
dotnet_style_operator_placement_when_wrapping = beginning_of_line
|
||||
tab_width = 4
|
||||
indent_size = 4
|
||||
end_of_line = crlf
|
||||
dotnet_style_coalesce_expression = true:suggestion
|
||||
dotnet_style_null_propagation = true:suggestion
|
||||
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
|
||||
dotnet_style_prefer_auto_properties = true:silent
|
||||
dotnet_style_object_initializer = true:suggestion
|
||||
dotnet_style_collection_initializer = false:silent
|
||||
[*.cs]
|
||||
csharp_indent_labels = one_less_than_current
|
||||
csharp_using_directive_placement = outside_namespace:silent
|
||||
csharp_prefer_simple_using_statement = false:suggestion
|
||||
csharp_prefer_braces = true:silent
|
||||
csharp_style_namespace_declarations = file_scoped:silent
|
||||
csharp_style_prefer_method_group_conversion = true:silent
|
||||
csharp_style_prefer_top_level_statements = true:silent
|
||||
csharp_style_expression_bodied_methods = false:silent
|
||||
csharp_style_expression_bodied_constructors = false:silent
|
||||
csharp_style_expression_bodied_operators = false:silent
|
||||
csharp_style_expression_bodied_properties = true:silent
|
||||
csharp_style_expression_bodied_indexers = true:silent
|
||||
csharp_style_expression_bodied_accessors = true:silent
|
||||
csharp_style_expression_bodied_lambdas = true:silent
|
||||
csharp_style_expression_bodied_local_functions = false:silent
|
||||
|
||||
# CA1822: Mark members as static
|
||||
dotnet_diagnostic.CA1822.severity = silent
|
||||
|
||||
# IDE0290: Use primary constructor
|
||||
dotnet_diagnostic.IDE0290.severity = silent
|
||||
|
||||
# CS1998: Async method lacks 'await' operators and will run synchronously
|
||||
dotnet_diagnostic.CS1998.severity = silent
|
||||
|
||||
[*.{cs,vb}]
|
||||
#### Naming styles ####
|
||||
|
||||
# Naming rules
|
||||
|
||||
dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
|
||||
dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
|
||||
dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
|
||||
|
||||
dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
|
||||
dotnet_naming_rule.types_should_be_pascal_case.symbols = types
|
||||
dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
|
||||
|
||||
dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion
|
||||
dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
|
||||
dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case
|
||||
|
||||
# Symbol specifications
|
||||
|
||||
dotnet_naming_symbols.interface.applicable_kinds = interface
|
||||
dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
|
||||
dotnet_naming_symbols.interface.required_modifiers =
|
||||
|
||||
dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
|
||||
dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
|
||||
dotnet_naming_symbols.types.required_modifiers =
|
||||
|
||||
dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
|
||||
dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
|
||||
dotnet_naming_symbols.non_field_members.required_modifiers =
|
||||
|
||||
# Naming styles
|
||||
|
||||
dotnet_naming_style.begins_with_i.required_prefix = I
|
||||
dotnet_naming_style.begins_with_i.required_suffix =
|
||||
dotnet_naming_style.begins_with_i.word_separator =
|
||||
dotnet_naming_style.begins_with_i.capitalization = pascal_case
|
||||
|
||||
dotnet_naming_style.pascal_case.required_prefix =
|
||||
dotnet_naming_style.pascal_case.required_suffix =
|
||||
dotnet_naming_style.pascal_case.word_separator =
|
||||
dotnet_naming_style.pascal_case.capitalization = pascal_case
|
||||
|
||||
dotnet_naming_style.pascal_case.required_prefix =
|
||||
dotnet_naming_style.pascal_case.required_suffix =
|
||||
dotnet_naming_style.pascal_case.word_separator =
|
||||
dotnet_naming_style.pascal_case.capitalization = pascal_case
|
||||
dotnet_style_prefer_simplified_boolean_expressions = true:suggestion
|
||||
|
||||
# IDE0060: Remove unused parameter
|
||||
dotnet_diagnostic.IDE0060.severity = silent
|
||||
|
||||
# DV2001: No Dependency Diagram linked
|
||||
dotnet_diagnostic.DV2001.severity = silent
|
||||
2
.gitattributes
vendored
Normal file
2
.gitattributes
vendored
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
||||
402
.gitignore
vendored
Normal file
402
.gitignore
vendored
Normal file
|
|
@ -0,0 +1,402 @@
|
|||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
*.vbp
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
*.dsw
|
||||
*.dsp
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
*.ncb
|
||||
*.aps
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
.vshistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
*.sln.iml
|
||||
|
||||
deps
|
||||
deps/
|
||||
*.pmpl
|
||||
3
.gitmodules
vendored
Normal file
3
.gitmodules
vendored
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
[submodule "Tools"]
|
||||
path = Tools
|
||||
url = https://github.com/Fortunevale/ProjectMakoto.Tools
|
||||
BIN
Assets/Prod.png
Normal file
BIN
Assets/Prod.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 480 KiB |
365
Commands/ScoreSaberCommandAbstractions.cs
Normal file
365
Commands/ScoreSaberCommandAbstractions.cs
Normal file
|
|
@ -0,0 +1,365 @@
|
|||
// Project Makoto
|
||||
// Copyright (C) 2024 Fortunevale
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY
|
||||
|
||||
using System.Globalization;
|
||||
using ProjectMakoto.Entities.ScoreSaber;
|
||||
using ProjectMakoto.Enums.ScoreSaber;
|
||||
using ProjectMakoto.Exceptions;
|
||||
using ProjectMakoto.Plugins.ScoreSaber;
|
||||
|
||||
namespace ProjectMakoto.Commands;
|
||||
|
||||
internal static class ScoreSaberCommandAbstractions
|
||||
{
|
||||
internal static async Task SendScoreSaberProfile(SharedCommandContext ctx, BaseCommand cmd, string id = "", bool AddLinkButton = true)
|
||||
{
|
||||
var CommandKey = ((Plugins.ScoreSaber.Entities.Translations)ScoreSaberPlugin.Plugin!.Translations).Commands.ScoreSaber;
|
||||
|
||||
if (string.IsNullOrWhiteSpace(id))
|
||||
{
|
||||
if (ScoreSaberPlugin.Plugin!.Users![ctx.User.Id].ScoreSaberId != 0)
|
||||
{
|
||||
id = ScoreSaberPlugin.Plugin!.Users![ctx.User.Id].ScoreSaberId.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
ctx.BaseCommand.SendSyntaxError();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var embed = new DiscordEmbedBuilder
|
||||
{
|
||||
Description = cmd.GetString(CommandKey.Profile.LoadingPlayer, true)
|
||||
}.AsLoading(ctx, "Score Saber");
|
||||
|
||||
_ = await ctx.BaseCommand.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(embed));
|
||||
|
||||
try
|
||||
{
|
||||
var player = await ScoreSaberPlugin.ScoreSaber!.GetPlayerById(id);
|
||||
|
||||
CancellationTokenSource cancellationTokenSource = new();
|
||||
|
||||
DiscordButtonComponent ShowProfileButton = new(ButtonStyle.Primary, "getmain", cmd.GetString(CommandKey.Profile.ShowProfile), false, new DiscordComponentEmoji(DiscordEmoji.FromUnicode("👤")));
|
||||
DiscordButtonComponent TopScoresButton = new(ButtonStyle.Primary, "gettopscores", cmd.GetString(CommandKey.Profile.ShowTopScores), false, new DiscordComponentEmoji(DiscordEmoji.FromUnicode("🎇")));
|
||||
DiscordButtonComponent RecentScoresButton = new(ButtonStyle.Primary, "getrecentscores", cmd.GetString(CommandKey.Profile.ShowRecentScores), false, new DiscordComponentEmoji(DiscordEmoji.FromUnicode("🕒")));
|
||||
|
||||
DiscordButtonComponent LinkButton = new(ButtonStyle.Primary, "thats_me", cmd.GetString(CommandKey.Profile.LinkProfileToAccount), false, new DiscordComponentEmoji(DiscordEmoji.FromUnicode("↘")));
|
||||
|
||||
DiscordLinkButtonComponent OpenProfileInBrowser = new($"https://scoresaber.com/u/{id}", cmd.GetString(CommandKey.Profile.OpenInBrowser), false);
|
||||
|
||||
List<DiscordComponent> ProfileInteractionRow = new()
|
||||
{
|
||||
OpenProfileInBrowser,
|
||||
TopScoresButton,
|
||||
RecentScoresButton
|
||||
};
|
||||
|
||||
List<DiscordComponent> RecentScoreInteractionRow = new()
|
||||
{
|
||||
OpenProfileInBrowser,
|
||||
ShowProfileButton,
|
||||
TopScoresButton
|
||||
};
|
||||
|
||||
List<DiscordComponent> TopScoreInteractionRow = new()
|
||||
{
|
||||
OpenProfileInBrowser,
|
||||
ShowProfileButton,
|
||||
RecentScoresButton
|
||||
};
|
||||
|
||||
PlayerScores? CachedTopScores = null;
|
||||
PlayerScores? CachedRecentScores = null;
|
||||
|
||||
async Task RunInteraction(DiscordClient s, ComponentInteractionCreateEventArgs e)
|
||||
{
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
if (e.Message?.Id == ctx.ResponseMessage.Id && e.User.Id == ctx.User.Id)
|
||||
{
|
||||
_ = e.Interaction.CreateResponseAsync(InteractionResponseType.DeferredMessageUpdate);
|
||||
|
||||
if (e.GetCustomId() == "thats_me")
|
||||
{
|
||||
AddLinkButton = false;
|
||||
_ = ShowProfile().Add(ctx.Bot, ctx);
|
||||
ScoreSaberPlugin.Plugin!.Users![ctx.User.Id].ScoreSaberId = Convert.ToUInt64(player.id);
|
||||
|
||||
var new_msg = await cmd.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(new DiscordEmbedBuilder
|
||||
{
|
||||
Description = cmd.GetString(CommandKey.Profile.LinkSuccessful).Build(true,
|
||||
new TVar("ProfileName", player.name),
|
||||
new TVar("ProfileId", player.id),
|
||||
new TVar("ProfileCommand", $"{ctx.Prefix}scoresaber profile"),
|
||||
new TVar("UnlinkCommand", $"{ctx.Prefix}scoresaber unlink"))
|
||||
}.AsSuccess(ctx, "Score Saber")));
|
||||
|
||||
await Task.Delay(5000);
|
||||
}
|
||||
else if (e.GetCustomId() == "gettopscores")
|
||||
{
|
||||
try
|
||||
{
|
||||
CachedTopScores ??= await ScoreSaberPlugin.ScoreSaber!.GetScoresById(id, ScoreType.Top);
|
||||
|
||||
_ = ShowScores(CachedTopScores, ScoreType.Top).Add(ctx.Bot, ctx);
|
||||
}
|
||||
catch (InternalServerErrorException)
|
||||
{
|
||||
cancellationTokenSource.Cancel();
|
||||
ctx.Client.ComponentInteractionCreated -= RunInteraction;
|
||||
|
||||
embed = embed.AsError(ctx, "Score Saber");
|
||||
embed.Description = cmd.GetString(CommandKey.InternalServerError, true);
|
||||
_ = await ctx.BaseCommand.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(embed));
|
||||
|
||||
return;
|
||||
}
|
||||
catch (ForbiddenException)
|
||||
{
|
||||
cancellationTokenSource.Cancel();
|
||||
ctx.Client.ComponentInteractionCreated -= RunInteraction;
|
||||
|
||||
embed = embed.AsError(ctx, "Score Saber");
|
||||
embed.Description = cmd.GetString(CommandKey.ForbiddenError, true);
|
||||
_ = await ctx.BaseCommand.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(embed));
|
||||
return;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
else if (e.GetCustomId() == "getrecentscores")
|
||||
{
|
||||
try
|
||||
{
|
||||
CachedRecentScores ??= await ScoreSaberPlugin.ScoreSaber!.GetScoresById(id, ScoreType.Recent);
|
||||
|
||||
_ = ShowScores(CachedRecentScores, ScoreType.Recent).Add(ctx.Bot, ctx);
|
||||
}
|
||||
catch (InternalServerErrorException)
|
||||
{
|
||||
cancellationTokenSource.Cancel();
|
||||
ctx.Client.ComponentInteractionCreated -= RunInteraction;
|
||||
|
||||
embed = embed.AsError(ctx, "Score Saber");
|
||||
embed.Description = cmd.GetString(CommandKey.InternalServerError, true);
|
||||
_ = await ctx.BaseCommand.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(embed));
|
||||
return;
|
||||
}
|
||||
catch (ForbiddenException)
|
||||
{
|
||||
cancellationTokenSource.Cancel();
|
||||
ctx.Client.ComponentInteractionCreated -= RunInteraction;
|
||||
|
||||
embed = embed.AsError(ctx, "Score Saber");
|
||||
embed.Description = cmd.GetString(CommandKey.ForbiddenError, true);
|
||||
_ = await ctx.BaseCommand.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(embed));
|
||||
return;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
else if (e.GetCustomId() == "getmain")
|
||||
{
|
||||
_ = ShowProfile().Add(ctx.Bot, ctx);
|
||||
}
|
||||
|
||||
cancellationTokenSource.Cancel();
|
||||
cancellationTokenSource = new();
|
||||
|
||||
try
|
||||
{
|
||||
await Task.Delay(120000, cancellationTokenSource.Token);
|
||||
|
||||
ctx.Client.ComponentInteractionCreated -= RunInteraction;
|
||||
|
||||
ctx.BaseCommand.ModifyToTimedOut(true);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}).Add(ctx.Bot, ctx);
|
||||
}
|
||||
|
||||
async Task ShowScores(PlayerScores scores, ScoreType scoreType)
|
||||
{
|
||||
_ = embed.ClearFields();
|
||||
embed.ImageUrl = "";
|
||||
|
||||
if (!player.inactive)
|
||||
embed.Description = $":globe_with_meridians: **#{player.rank}** | :flag_{player.country.ToLower()}: **#{player.countryRank}**\n\n" +
|
||||
$"{(scoreType == ScoreType.Top ? $"**{cmd.GetString(CommandKey.Profile.TopScores)}**" : $"**{cmd.GetString(CommandKey.Profile.RecentScores)}**")}";
|
||||
else
|
||||
embed.Description = $"{cmd.GetString(CommandKey.Profile.InactiveUser, true)}\n\n" +
|
||||
$"{(scoreType == ScoreType.Top ? $"**{cmd.GetString(CommandKey.Profile.TopScores)}**" : $"**{cmd.GetString(CommandKey.Profile.RecentScores)}**")}";
|
||||
|
||||
foreach (var score in scores.playerScores.Take(5))
|
||||
{
|
||||
var page = Math.Ceiling((decimal)score.score.rank / (decimal)12);
|
||||
|
||||
decimal rank = score.score.rank / 6;
|
||||
var odd = (rank % 2 != 0);
|
||||
|
||||
_ = embed.AddField(new DiscordEmbedField($"{score.leaderboard.songName.FullSanitize()}{(!string.IsNullOrWhiteSpace(score.leaderboard.songSubName) ? $" {score.leaderboard.songSubName.FullSanitize()}" : "")} - {score.leaderboard.songAuthorName.FullSanitize()} [{score.leaderboard.levelAuthorName.FullSanitize()}]".TruncateWithIndication(256),
|
||||
$":globe_with_meridians: **#{score.score.rank}** | {Formatter.Timestamp(score.score.timeSet, TimestampFormat.RelativeTime)}\n" +
|
||||
$"{(score.leaderboard.ranked ? $"**`{((decimal)((decimal)score.score.modifiedScore / (decimal)score.leaderboard.maxScore) * 100).ToString("N2", CultureInfo.CreateSpecificCulture("en-US"))}%`** | **`{(score.score.pp).ToString("N2", CultureInfo.CreateSpecificCulture("en-US"))}pp [{(score.score.pp * score.score.weight).ToString("N2", CultureInfo.CreateSpecificCulture("en-US"))}pp]`**\n" : "\n")}" +
|
||||
$"`{score.score.modifiedScore.ToString("N0", CultureInfo.CreateSpecificCulture("en-US"))}` | **{(score.score.fullCombo ? "✅ `FC`" : $"{false.ToEmote(ctx.Bot)} `{score.score.missedNotes + score.score.badCuts}`")}**\n" +
|
||||
$"{cmd.GetString(CommandKey.Profile.MapLeaderboard)}: `{ctx.Prefix}scoresaber map-leaderboard {score.leaderboard.difficulty.leaderboardId} {page}{(odd ? " 1" : "")}`"));
|
||||
}
|
||||
|
||||
DiscordMessageBuilder builder = new();
|
||||
|
||||
if (ScoreSaberPlugin.Plugin!.Users![ctx.User.Id].ScoreSaberId == 0 && AddLinkButton)
|
||||
_ = builder.AddComponents(LinkButton);
|
||||
|
||||
_ = await ctx.BaseCommand.RespondOrEdit(builder.WithEmbed(embed).AddComponents((scoreType == ScoreType.Top ? TopScoreInteractionRow : RecentScoreInteractionRow)));
|
||||
}
|
||||
|
||||
var LoadedGraph = "";
|
||||
|
||||
async Task ShowProfile()
|
||||
{
|
||||
embed = embed.AsInfo(ctx, "Score Saber");
|
||||
|
||||
_ = embed.ClearFields();
|
||||
embed.Title = $"{player.name.FullSanitize()} | `{player.pp.ToString("N2", CultureInfo.CreateSpecificCulture("en-US"))}pp`";
|
||||
embed.Thumbnail = new DiscordEmbedBuilder.EmbedThumbnail { Url = player.profilePicture };
|
||||
if (!player.inactive)
|
||||
embed.Description = $":globe_with_meridians: **#{player.rank}** | :flag_{player.country.ToLower()}: **#{player.countryRank}**\n";
|
||||
else
|
||||
embed.Description = $"{cmd.GetString(CommandKey.Profile.InactiveUser, true)}";
|
||||
_ = embed.AddField(new DiscordEmbedField(cmd.GetString(CommandKey.Profile.RankedPlayCount), $"`{player.scoreStats.rankedPlayCount}`", true));
|
||||
_ = embed.AddField(new DiscordEmbedField(cmd.GetString(CommandKey.Profile.TotalRankedScore), $"`{player.scoreStats.totalRankedScore.ToString("N0", CultureInfo.GetCultureInfo("en-US"))}`", true));
|
||||
_ = embed.AddField(new DiscordEmbedField(cmd.GetString(CommandKey.Profile.AverageRankedAccuracy), $"`{Math.Round(player.scoreStats.averageRankedAccuracy, 2).ToString().Replace(",", ".")}%`", true));
|
||||
_ = embed.AddField(new DiscordEmbedField(cmd.GetString(CommandKey.Profile.TotalPlayCount), $"`{player.scoreStats.totalPlayCount}`", true));
|
||||
_ = embed.AddField(new DiscordEmbedField(cmd.GetString(CommandKey.Profile.TotalScore), $"`{player.scoreStats.totalScore.ToString("N", CultureInfo.GetCultureInfo("en-US")).Replace(".000", "")}`", true));
|
||||
_ = embed.AddField(new DiscordEmbedField(cmd.GetString(CommandKey.Profile.ReplaysWatched), $"`{player.scoreStats.replaysWatched}`", true));
|
||||
|
||||
DiscordMessageBuilder builder = new();
|
||||
|
||||
if (ScoreSaberPlugin.Plugin!.Users![ctx.User.Id].ScoreSaberId == 0 && AddLinkButton)
|
||||
_ = builder.AddComponents(LinkButton);
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(LoadedGraph))
|
||||
{
|
||||
embed = embed.AsInfo(ctx, "Score Saber");
|
||||
embed.ImageUrl = LoadedGraph;
|
||||
_ = builder.AddComponents(ProfileInteractionRow);
|
||||
}
|
||||
|
||||
_ = await ctx.BaseCommand.RespondOrEdit(builder.WithEmbed(embed));
|
||||
|
||||
var file = $"{Guid.NewGuid()}.png";
|
||||
|
||||
var labels = new List<string>();
|
||||
|
||||
for (var i = 50; i >= 0; i -= 2)
|
||||
{
|
||||
if (i == 0)
|
||||
{
|
||||
labels.Add(cmd.GetString(CommandKey.Profile.GraphToday));
|
||||
break;
|
||||
}
|
||||
if (i == 2)
|
||||
{
|
||||
labels.Add(cmd.GetString(CommandKey.Profile.GraphDays, false, new TVar("Count", i)));
|
||||
continue;
|
||||
}
|
||||
|
||||
labels.Add(cmd.GetString(CommandKey.Profile.GraphDays, false, new TVar("Count", i)));
|
||||
labels.Add("");
|
||||
}
|
||||
|
||||
if (string.IsNullOrWhiteSpace(LoadedGraph))
|
||||
try
|
||||
{
|
||||
if (player.inactive)
|
||||
throw new Exception("Player is inactive");
|
||||
|
||||
var qc = ctx.Bot.ChartsClient.GetChart(1000, 500, labels, new ChartGeneration.Dataset[]
|
||||
{
|
||||
new(cmd.GetString(CommandKey.Profile.Placement),
|
||||
player.histories.Split(",").Append(player.rank.ToString()),
|
||||
"getGradientFillHelper('vertical', ['#6b76da', '#a336eb', '#FC0000'])", "yaxis2", true),
|
||||
}, -1, -1);
|
||||
|
||||
qc.ToFile(file);
|
||||
|
||||
using var stream = File.Open(file, FileMode.Open);
|
||||
|
||||
var asset = await (await ctx.Client.GetChannelAsync(ctx.Bot.status.SafeReadOnlyConfig.Channels.GraphAssets)).SendMessageAsync(new DiscordMessageBuilder().WithFile(file, stream));
|
||||
|
||||
LoadedGraph = asset.Attachments[0].Url;
|
||||
|
||||
embed = embed.AsInfo(ctx, "Score Saber");
|
||||
embed.ImageUrl = asset.Attachments[0].Url;
|
||||
builder = builder.WithEmbed(embed);
|
||||
_ = builder.AddComponents(ProfileInteractionRow);
|
||||
_ = await ctx.BaseCommand.RespondOrEdit(builder);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
embed = embed.AsInfo(ctx, "Score Saber");
|
||||
_ = builder.AddComponents(ProfileInteractionRow);
|
||||
_ = await ctx.BaseCommand.RespondOrEdit(builder);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
await Task.Delay(1000);
|
||||
File.Delete(file);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
_ = ShowProfile().Add(ctx.Bot, ctx);
|
||||
|
||||
ctx.Client.ComponentInteractionCreated += RunInteraction;
|
||||
|
||||
try
|
||||
{
|
||||
await Task.Delay(120000, cancellationTokenSource.Token);
|
||||
|
||||
ctx.Client.ComponentInteractionCreated -= RunInteraction;
|
||||
|
||||
ctx.BaseCommand.ModifyToTimedOut(true);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
catch (InternalServerErrorException)
|
||||
{
|
||||
embed.Description = cmd.GetString(CommandKey.InternalServerError, true);
|
||||
_ = await ctx.BaseCommand.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(embed.AsError(ctx, "Score Saber")));
|
||||
}
|
||||
catch (ForbiddenException)
|
||||
{
|
||||
embed.Description = cmd.GetString(CommandKey.ForbiddenError, true);
|
||||
_ = await ctx.BaseCommand.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(embed.AsError(ctx, "Score Saber")));
|
||||
}
|
||||
catch (NotFoundException)
|
||||
{
|
||||
embed.Description = cmd.GetString(CommandKey.Profile.InvalidId, true);
|
||||
_ = await ctx.BaseCommand.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(embed.AsError(ctx, "Score Saber")));
|
||||
}
|
||||
catch (UnprocessableEntityException)
|
||||
{
|
||||
embed.Description = cmd.GetString(CommandKey.Profile.InvalidId, true);
|
||||
_ = await ctx.BaseCommand.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(embed.AsError(ctx, "Score Saber")));
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
220
Commands/ScoreSaberMapLeaderboardCommand.cs
Normal file
220
Commands/ScoreSaberMapLeaderboardCommand.cs
Normal file
|
|
@ -0,0 +1,220 @@
|
|||
// Project Makoto
|
||||
// Copyright (C) 2024 Fortunevale
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY
|
||||
|
||||
using System.Globalization;
|
||||
using ProjectMakoto.Entities.ScoreSaber;
|
||||
using ProjectMakoto.Exceptions;
|
||||
using ProjectMakoto.Plugins.ScoreSaber;
|
||||
|
||||
namespace ProjectMakoto.Commands;
|
||||
|
||||
internal sealed class ScoreSaberMapLeaderboardCommand : BaseCommand
|
||||
{
|
||||
public override Task ExecuteCommand(SharedCommandContext ctx, Dictionary<string, object> arguments)
|
||||
{
|
||||
return Task.Run(async () =>
|
||||
{
|
||||
var CommandKey = ((Plugins.ScoreSaber.Entities.Translations)ScoreSaberPlugin.Plugin!.Translations).Commands.ScoreSaber;
|
||||
|
||||
var boardId = (int)arguments["leaderboardid"];
|
||||
var Page = (uint)arguments["page"];
|
||||
var Internal_Page = (int)arguments["internal_page"];
|
||||
|
||||
if (await ctx.DbUser.Cooldown.WaitForHeavy(ctx))
|
||||
return;
|
||||
|
||||
if (Page <= 0 || !(Internal_Page is 0 or 1))
|
||||
{
|
||||
this.SendSyntaxError();
|
||||
return;
|
||||
}
|
||||
|
||||
var embed = new DiscordEmbedBuilder
|
||||
{
|
||||
Description = this.GetString(CommandKey.MapLeaderboard.LoadingScoreboard, true)
|
||||
}.AsLoading(ctx, "Score Saber");
|
||||
|
||||
_ = await this.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(embed));
|
||||
|
||||
var NextPageId = Guid.NewGuid().ToString();
|
||||
var PrevPageId = Guid.NewGuid().ToString();
|
||||
|
||||
var InternalPage = Internal_Page;
|
||||
|
||||
var scoreSaberPage = Page;
|
||||
|
||||
Leaderboard leaderboard;
|
||||
|
||||
int TotalPages;
|
||||
|
||||
try
|
||||
{
|
||||
leaderboard = await ScoreSaberPlugin.ScoreSaber!.GetScoreboardById(boardId.ToString());
|
||||
var scores = await ScoreSaberPlugin.ScoreSaber!.GetScoreboardScoresById(boardId.ToString());
|
||||
|
||||
TotalPages = scores.Metadata.TotalPages / scores.Metadata.ItemCount;
|
||||
}
|
||||
catch (InternalServerErrorException)
|
||||
{
|
||||
embed.Description = this.GetString(CommandKey.InternalServerError, true);
|
||||
_ = await this.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(embed.AsError(ctx, "Score Saber")));
|
||||
return;
|
||||
}
|
||||
catch (NotFoundException)
|
||||
{
|
||||
embed.Description = this.GetString(CommandKey.MapLeaderboard.ScoreboardNotExist, true);
|
||||
_ = await this.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(embed.AsError(ctx, "Score Saber")));
|
||||
throw;
|
||||
}
|
||||
catch (ForbiddenException)
|
||||
{
|
||||
embed.Description = this.GetString(CommandKey.ForbiddenError, true);
|
||||
_ = await this.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(embed.AsError(ctx, "Score Saber")));
|
||||
return;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
|
||||
CancellationTokenSource cancellationTokenSource = new();
|
||||
Dictionary<uint, LeaderboardScores> cachedPages = new();
|
||||
|
||||
ctx.Client.ComponentInteractionCreated += RunInteraction;
|
||||
|
||||
async Task RunInteraction(DiscordClient s, ComponentInteractionCreateEventArgs e)
|
||||
{
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
if (e.Message?.Id == ctx.ResponseMessage.Id && e.User.Id == ctx.User.Id)
|
||||
{
|
||||
_ = e.Interaction.CreateResponseAsync(InteractionResponseType.DeferredMessageUpdate);
|
||||
|
||||
cancellationTokenSource.Cancel();
|
||||
cancellationTokenSource = new();
|
||||
|
||||
if (e.GetCustomId() == NextPageId)
|
||||
{
|
||||
if (InternalPage == 1)
|
||||
{
|
||||
InternalPage = 0;
|
||||
|
||||
scoreSaberPage++;
|
||||
}
|
||||
else if (InternalPage == 0)
|
||||
{
|
||||
InternalPage = 1;
|
||||
}
|
||||
|
||||
await SendPage(InternalPage, scoreSaberPage);
|
||||
}
|
||||
else if (e.GetCustomId() == PrevPageId)
|
||||
{
|
||||
if (InternalPage == 1)
|
||||
{
|
||||
InternalPage = 0;
|
||||
}
|
||||
else if (InternalPage == 0)
|
||||
{
|
||||
InternalPage = 1;
|
||||
|
||||
scoreSaberPage--;
|
||||
}
|
||||
|
||||
await SendPage(InternalPage, scoreSaberPage);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
await Task.Delay(60000, cancellationTokenSource.Token);
|
||||
|
||||
ctx.Client.ComponentInteractionCreated -= RunInteraction;
|
||||
|
||||
this.ModifyToTimedOut();
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}).Add(ctx.Bot, ctx);
|
||||
}
|
||||
|
||||
async Task SendPage(int internalPage, uint scoreSaberPage)
|
||||
{
|
||||
if (scoreSaberPage > TotalPages)
|
||||
{
|
||||
embed.Description = this.GetString(CommandKey.MapLeaderboard.PageNotExist, true, new TVar("Page", scoreSaberPage));
|
||||
_ = await this.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(embed.AsError(ctx, "Score Saber")));
|
||||
return;
|
||||
}
|
||||
|
||||
LeaderboardScores scores;
|
||||
try
|
||||
{
|
||||
if (!cachedPages.ContainsKey(scoreSaberPage))
|
||||
cachedPages.Add(scoreSaberPage, await ScoreSaberPlugin.ScoreSaber!.GetScoreboardScoresById(boardId.ToString(), scoreSaberPage));
|
||||
|
||||
scores = cachedPages[scoreSaberPage];
|
||||
}
|
||||
catch (InternalServerErrorException)
|
||||
{
|
||||
embed.Description = this.GetString(CommandKey.InternalServerError, true);
|
||||
_ = await this.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(embed.AsError(ctx, "Score Saber")));
|
||||
return;
|
||||
}
|
||||
catch (NotFoundException)
|
||||
{
|
||||
embed.Description = this.GetString(CommandKey.MapLeaderboard.ScoreboardNotExist, true);
|
||||
_ = await this.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(embed.AsError(ctx, "Score Saber")));
|
||||
throw;
|
||||
}
|
||||
catch (ForbiddenException)
|
||||
{
|
||||
embed.Description = this.GetString(CommandKey.ForbiddenError, true);
|
||||
_ = await this.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(embed.AsError(ctx, "Score Saber")));
|
||||
return;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
|
||||
embed = embed.AsInfo(ctx, "Score Saber");
|
||||
embed.Title = $"{leaderboard.leaderboardInfo.songName.FullSanitize()}{(!string.IsNullOrWhiteSpace(leaderboard.leaderboardInfo.songSubName) ? $" {leaderboard.leaderboardInfo.songSubName.FullSanitize()}" : "")} - {leaderboard.leaderboardInfo.songAuthorName.FullSanitize()} [{leaderboard.leaderboardInfo.levelAuthorName.FullSanitize()}]".TruncateWithIndication(256);
|
||||
embed.Description = "";
|
||||
embed.Author.IconUrl = ctx.Guild.IconUrl;
|
||||
embed.Thumbnail = new DiscordEmbedBuilder.EmbedThumbnail { Url = leaderboard.leaderboardInfo.coverImage };
|
||||
embed.Footer = ctx.GenerateUsedByFooter($"{this.GetString(this.t.Common.Page)} {scoreSaberPage}/{TotalPages}");
|
||||
_ = embed.ClearFields();
|
||||
foreach (var score in scores.Scores.ToList().Skip(internalPage * 6).Take(6))
|
||||
{
|
||||
_ = embed.AddField(new DiscordEmbedField($"**#{score.Rank}** {score.Player.Country.IsoCountryCodeToFlagEmoji()} `{score.Player.Name.SanitizeForCode()}` | {Formatter.Timestamp(score.Timestamp, TimestampFormat.RelativeTime)}",
|
||||
$"{(leaderboard.leaderboardInfo.ranked ? $"**`{((decimal)((decimal)score.ModifiedScore / (decimal)leaderboard.leaderboardInfo.maxScore) * 100).ToString("N2", CultureInfo.CreateSpecificCulture("en-US"))}%`** | **`{(score.PP).ToString("N2", CultureInfo.CreateSpecificCulture("en-US"))}pp`** | " : " | ")}" +
|
||||
$"`{score.ModifiedScore.ToString("N0", CultureInfo.CreateSpecificCulture("en-US"))}` | **{(score.FullCombo ? "✅ `FC`" : $"{false.ToEmote(ctx.Bot)} `{score.MissedNotes + score.BadCuts}`")}**\n" +
|
||||
$"{this.GetString(CommandKey.MapLeaderboard.Profile)}: `{ctx.Prefix}scoresaber profile {score.Player.Id}`"));
|
||||
}
|
||||
|
||||
var previousPageButton = new DiscordButtonComponent(ButtonStyle.Primary, PrevPageId, this.GetString(this.t.Common.PreviousPage), (scoreSaberPage + InternalPage - 1 <= 0), new DiscordComponentEmoji(DiscordEmoji.FromUnicode("◀")));
|
||||
var nextPageButton = new DiscordButtonComponent(ButtonStyle.Primary, NextPageId, this.GetString(this.t.Common.NextPage), (scoreSaberPage + 1 > scores.Metadata.TotalPages / scores.Metadata.ItemCount), new DiscordComponentEmoji(DiscordEmoji.FromUnicode("▶")));
|
||||
|
||||
_ = await this.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(embed).AddComponents(new List<DiscordComponent> { previousPageButton, nextPageButton }));
|
||||
};
|
||||
|
||||
await SendPage(InternalPage, scoreSaberPage);
|
||||
|
||||
try
|
||||
{
|
||||
await Task.Delay(60000, cancellationTokenSource.Token);
|
||||
|
||||
ctx.Client.ComponentInteractionCreated -= RunInteraction;
|
||||
|
||||
this.ModifyToTimedOut();
|
||||
}
|
||||
catch { }
|
||||
});
|
||||
}
|
||||
}
|
||||
79
Commands/ScoreSaberProfileCommand.cs
Normal file
79
Commands/ScoreSaberProfileCommand.cs
Normal file
|
|
@ -0,0 +1,79 @@
|
|||
// Project Makoto
|
||||
// Copyright (C) 2024 Fortunevale
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY
|
||||
|
||||
using System.Text.RegularExpressions;
|
||||
using ProjectMakoto.Plugins.ScoreSaber;
|
||||
|
||||
namespace ProjectMakoto.Commands;
|
||||
|
||||
internal sealed class ScoreSaberProfileCommand : BaseCommand
|
||||
{
|
||||
public override Task ExecuteCommand(SharedCommandContext ctx, Dictionary<string, object> arguments)
|
||||
{
|
||||
return Task.Run(async () =>
|
||||
{
|
||||
var CommandKey = ((Plugins.ScoreSaber.Entities.Translations)ScoreSaberPlugin.Plugin!.Translations).Commands.ScoreSaber;
|
||||
|
||||
var id = (string)arguments["profile"];
|
||||
|
||||
if (await ctx.DbUser.Cooldown.WaitForHeavy(ctx))
|
||||
return;
|
||||
|
||||
var AddLinkButton = true;
|
||||
|
||||
if ((string.IsNullOrWhiteSpace(id) || id.Contains('@')))
|
||||
{
|
||||
DiscordUser user;
|
||||
|
||||
try
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(id))
|
||||
{
|
||||
if (Regex.IsMatch(id, @"<@((!?)(\d*))>", RegexOptions.ExplicitCapture))
|
||||
user = await ctx.Client.GetUserAsync(Convert.ToUInt64(Regex.Match(id, @"<@((!?)(\d*))>").Groups[3].Value));
|
||||
else
|
||||
{
|
||||
_ = await this.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(new DiscordEmbedBuilder
|
||||
{
|
||||
Description = this.GetString(CommandKey.Profile.InvalidInput, true)
|
||||
}.AsError(ctx, "Score Saber")));
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
user = ctx.User;
|
||||
}
|
||||
catch (DisCatSharp.Exceptions.NotFoundException)
|
||||
{
|
||||
_ = await this.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(new DiscordEmbedBuilder
|
||||
{
|
||||
Description = this.GetString(CommandKey.Profile.NoUser, true)
|
||||
}.AsError(ctx, "Score Saber")));
|
||||
return;
|
||||
}
|
||||
|
||||
if (ScoreSaberPlugin.Plugin!.Users![ctx.User.Id].ScoreSaberId != 0)
|
||||
{
|
||||
id = ScoreSaberPlugin.Plugin!.Users![ctx.User.Id].ScoreSaberId.ToString();
|
||||
AddLinkButton = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
_ = await this.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(new DiscordEmbedBuilder
|
||||
{
|
||||
Description = this.GetString(CommandKey.Profile.NoProfile, true)
|
||||
}.AsError(ctx, "Score Saber")));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
await ScoreSaberCommandAbstractions.SendScoreSaberProfile(ctx, this, id, AddLinkButton);
|
||||
});
|
||||
}
|
||||
}
|
||||
313
Commands/ScoreSaberSearchCommand.cs
Normal file
313
Commands/ScoreSaberSearchCommand.cs
Normal file
|
|
@ -0,0 +1,313 @@
|
|||
// Project Makoto
|
||||
// Copyright (C) 2024 Fortunevale
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY
|
||||
|
||||
using System.Globalization;
|
||||
using ProjectMakoto.Entities.ScoreSaber;
|
||||
using ProjectMakoto.Exceptions;
|
||||
using ProjectMakoto.Plugins.ScoreSaber;
|
||||
|
||||
namespace ProjectMakoto.Commands;
|
||||
|
||||
internal sealed class ScoreSaberSearchCommand : BaseCommand
|
||||
{
|
||||
public override Task ExecuteCommand(SharedCommandContext ctx, Dictionary<string, object> arguments)
|
||||
{
|
||||
return Task.Run(async () =>
|
||||
{
|
||||
var CommandKey = ((Plugins.ScoreSaber.Entities.Translations)ScoreSaberPlugin.Plugin!.Translations).Commands.ScoreSaber;
|
||||
|
||||
var name = (string)arguments["name"];
|
||||
|
||||
if (await ctx.DbUser.Cooldown.WaitForHeavy(ctx))
|
||||
return;
|
||||
|
||||
DiscordStringSelectComponent GetContinents(string default_code)
|
||||
{
|
||||
List<DiscordStringSelectComponentOption> continents = new() { new DiscordStringSelectComponentOption(this.GetString(CommandKey.Search.NoCountryFilter), "no_country", "", (default_code == "no_country")) };
|
||||
foreach (var b in ctx.Bot.CountryCodes.List.GroupBy(x => x.Value.ContinentCode).Select(x => x.First()).Take(24))
|
||||
{
|
||||
continents.Add(new DiscordStringSelectComponentOption($"{b.Value.ContinentName}", b.Value.ContinentCode, "", (default_code == b.Value.ContinentCode)));
|
||||
}
|
||||
return new DiscordStringSelectComponent(this.GetString(CommandKey.Search.SelectContinentDropdown), continents as IEnumerable<DiscordStringSelectComponentOption>, "continent_selection");
|
||||
}
|
||||
|
||||
DiscordStringSelectComponent GetCountries(string continent_code, string default_country, int page)
|
||||
{
|
||||
List<DiscordStringSelectComponentOption> countries = new();
|
||||
var currentCountryList = ctx.Bot.CountryCodes.List.Where(x => x.Value.ContinentCode.ToLower() == continent_code.ToLower()).Skip((page - 1) * 25).Take(25).ToList();
|
||||
|
||||
foreach (var b in currentCountryList)
|
||||
{
|
||||
DiscordEmoji flag_emote = null;
|
||||
try
|
||||
{ flag_emote = DiscordEmoji.FromName(ctx.Client, $":flag_{b.Key.ToLower()}:"); }
|
||||
catch (Exception) { flag_emote = DiscordEmoji.FromUnicode("⬜"); }
|
||||
countries.Add(new DiscordStringSelectComponentOption($"{b.Value.Name}", b.Key, "", (b.Key == default_country), new DiscordComponentEmoji(flag_emote)));
|
||||
}
|
||||
return new DiscordStringSelectComponent(this.GetString(CommandKey.Search.SelectCountryDropdown), countries as IEnumerable<DiscordStringSelectComponentOption>, "country_selection");
|
||||
}
|
||||
|
||||
var start_search_button = new DiscordButtonComponent(ButtonStyle.Success, "start_search", this.GetString(CommandKey.Search.StartSearch), false, new DiscordComponentEmoji(DiscordEmoji.FromUnicode("🔎")));
|
||||
var next_step_button = new DiscordButtonComponent(ButtonStyle.Primary, "next_step", this.GetString(CommandKey.Search.NextStep), false, new DiscordComponentEmoji(DiscordEmoji.FromUnicode("▶")));
|
||||
|
||||
var previous_page_button = new DiscordButtonComponent(ButtonStyle.Primary, "prev_page", this.GetString(this.t.Common.PreviousPage), false, new DiscordComponentEmoji(DiscordEmoji.FromUnicode("◀")));
|
||||
var next_page_button = new DiscordButtonComponent(ButtonStyle.Primary, "next_page", this.GetString(this.t.Common.NextPage), false, new DiscordComponentEmoji(DiscordEmoji.FromUnicode("▶")));
|
||||
|
||||
var embed = new DiscordEmbedBuilder
|
||||
{
|
||||
Description = this.GetString(CommandKey.Search.SelectContinent, true)
|
||||
}.AsAwaitingInput(ctx, "Score Saber");
|
||||
|
||||
_ = await this.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(embed).AddComponents(GetContinents("no_country")).AddComponents(start_search_button));
|
||||
CancellationTokenSource tokenSource = new();
|
||||
|
||||
var selectedContinent = "no_country";
|
||||
var selectedCountry = "no_country";
|
||||
var lastFetchedPage = -1;
|
||||
var currentPage = 1;
|
||||
var currentFetchedPage = 1;
|
||||
var playerSelection = false;
|
||||
PlayerSearch lastSearch = null;
|
||||
|
||||
async Task RunDropdownInteraction(DiscordClient s, ComponentInteractionCreateEventArgs e)
|
||||
{
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
if (e.Message?.Id == ctx.ResponseMessage.Id && e.User.Id == ctx.User.Id)
|
||||
{
|
||||
_ = e.Interaction.CreateResponseAsync(InteractionResponseType.DeferredMessageUpdate);
|
||||
|
||||
async Task RefreshCountryList()
|
||||
{
|
||||
embed.Description = this.GetString(CommandKey.Search.SelectCountry, true);
|
||||
|
||||
if (selectedCountry != "no_country")
|
||||
{
|
||||
embed.Description += $"\n`{this.GetString(CommandKey.Search.SelectedCountry)}: '{ctx.Bot.CountryCodes.List[selectedCountry].Name}'`";
|
||||
}
|
||||
|
||||
var page = GetCountries(selectedContinent, selectedCountry, currentPage);
|
||||
var builder = new DiscordMessageBuilder().WithEmbed(embed).AddComponents(page);
|
||||
|
||||
if (currentPage == 1 && ctx.Bot.CountryCodes.List.Where(x => x.Value.ContinentCode.ToLower() == selectedContinent.ToLower()).Count() > 25)
|
||||
{
|
||||
_ = builder.AddComponents(next_page_button);
|
||||
}
|
||||
|
||||
if (currentPage != 1)
|
||||
{
|
||||
if (ctx.Bot.CountryCodes.List.Where(x => x.Value.ContinentCode.ToLower() == selectedContinent.ToLower()).Skip((currentPage - 1) * 25).Count() > 25)
|
||||
_ = builder.AddComponents(next_page_button);
|
||||
|
||||
_ = builder.AddComponents(previous_page_button);
|
||||
}
|
||||
|
||||
if (selectedCountry != "no_country")
|
||||
_ = builder.AddComponents(start_search_button);
|
||||
|
||||
_ = await this.RespondOrEdit(builder);
|
||||
}
|
||||
|
||||
async Task RefreshPlayerList()
|
||||
{
|
||||
ctx.Client.ComponentInteractionCreated -= RunDropdownInteraction;
|
||||
embed.Description = this.GetString(CommandKey.Search.Searching, true);
|
||||
_ = await this.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(embed.AsLoading(ctx, "Score Saber")));
|
||||
|
||||
if (currentFetchedPage != lastFetchedPage)
|
||||
{
|
||||
try
|
||||
{
|
||||
lastSearch = await ScoreSaberPlugin.ScoreSaber!.SearchPlayer(name, currentFetchedPage, (selectedCountry != "no_country" ? selectedCountry : ""));
|
||||
}
|
||||
catch (InternalServerErrorException)
|
||||
{
|
||||
tokenSource.Cancel();
|
||||
ctx.Client.ComponentInteractionCreated -= RunDropdownInteraction;
|
||||
|
||||
embed.Description = this.GetString(CommandKey.InternalServerError, true);
|
||||
_ = await this.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(embed.AsError(ctx, "Score Saber")));
|
||||
return;
|
||||
}
|
||||
catch (ForbiddenException)
|
||||
{
|
||||
tokenSource.Cancel();
|
||||
ctx.Client.ComponentInteractionCreated -= RunDropdownInteraction;
|
||||
|
||||
embed.Description = this.GetString(CommandKey.ForbiddenError, true);
|
||||
_ = await this.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(embed.AsError(ctx, "Score Saber")));
|
||||
return;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
lastFetchedPage = currentFetchedPage;
|
||||
}
|
||||
|
||||
List<DiscordStringSelectComponentOption> playerDropDownOptions = new();
|
||||
var playerList = lastSearch.players.Skip((currentPage - 1) * 25).Take(25).ToList();
|
||||
foreach (var b in playerList)
|
||||
{
|
||||
playerDropDownOptions.Add(new DiscordStringSelectComponentOption($"{b.name.FullSanitize()} | {b.pp.ToString("N2", CultureInfo.CreateSpecificCulture("en-US"))}pp", b.id, $"🌐 #{b.rank} | {b.country.IsoCountryCodeToFlagEmoji()} #{b.countryRank}"));
|
||||
}
|
||||
var player_dropdown = new DiscordStringSelectComponent(this.GetString(CommandKey.Search.SelectPlayer), playerDropDownOptions as IEnumerable<DiscordStringSelectComponentOption>, "player_selection");
|
||||
|
||||
var builder = new DiscordMessageBuilder().AddComponents(player_dropdown);
|
||||
|
||||
var added_next = false;
|
||||
|
||||
if (currentPage == 1 && lastSearch.players.Length > 25)
|
||||
{
|
||||
_ = builder.AddComponents(next_page_button);
|
||||
added_next = true;
|
||||
}
|
||||
|
||||
if (currentPage != 1 || lastFetchedPage != 1)
|
||||
{
|
||||
if ((lastSearch.players.Skip((currentPage - 1) * 25).Take(25).Count() > 25 || ((((lastSearch.metadata.total - (currentFetchedPage - 1)) * 50) > 0) && player_dropdown.Options.Count == 25)) && !added_next)
|
||||
_ = builder.AddComponents(next_page_button);
|
||||
|
||||
_ = builder.AddComponents(previous_page_button);
|
||||
}
|
||||
|
||||
ctx.Client.ComponentInteractionCreated += RunDropdownInteraction;
|
||||
|
||||
embed.Description = this.GetString(CommandKey.Search.FoundCount, true, new TVar("TotalCount", lastSearch.metadata.total));
|
||||
_ = await this.RespondOrEdit(builder.WithEmbed(embed.AsSuccess(ctx, "Score Saber")));
|
||||
}
|
||||
|
||||
if (e.GetCustomId() == "start_search")
|
||||
{
|
||||
tokenSource.Cancel();
|
||||
tokenSource = null;
|
||||
|
||||
playerSelection = true;
|
||||
currentPage = 1;
|
||||
await RefreshPlayerList();
|
||||
|
||||
tokenSource = new();
|
||||
}
|
||||
else if (e.GetCustomId() == "player_selection")
|
||||
{
|
||||
ctx.Client.ComponentInteractionCreated -= RunDropdownInteraction;
|
||||
tokenSource.Cancel();
|
||||
tokenSource = null;
|
||||
|
||||
await ScoreSaberCommandAbstractions.SendScoreSaberProfile(ctx, this, e.Values.First());
|
||||
return;
|
||||
}
|
||||
else if (e.GetCustomId() == "next_step")
|
||||
{
|
||||
_ = RefreshCountryList();
|
||||
}
|
||||
else if (e.GetCustomId() == "country_selection")
|
||||
{
|
||||
selectedCountry = e.Values.First();
|
||||
|
||||
_ = RefreshCountryList();
|
||||
}
|
||||
else if (e.GetCustomId() == "prev_page")
|
||||
{
|
||||
if (playerSelection)
|
||||
{
|
||||
if (currentPage == 1)
|
||||
{
|
||||
currentPage = 2;
|
||||
currentFetchedPage -= 1;
|
||||
}
|
||||
else
|
||||
currentPage -= 1;
|
||||
|
||||
tokenSource.Cancel();
|
||||
tokenSource = null;
|
||||
|
||||
await RefreshPlayerList();
|
||||
|
||||
tokenSource = new();
|
||||
}
|
||||
else
|
||||
{
|
||||
currentPage -= 1;
|
||||
_ = RefreshCountryList();
|
||||
}
|
||||
}
|
||||
else if (e.GetCustomId() == "next_page")
|
||||
{
|
||||
if (playerSelection)
|
||||
{
|
||||
if (currentPage == 2)
|
||||
{
|
||||
currentPage = 1;
|
||||
currentFetchedPage += 1;
|
||||
}
|
||||
else
|
||||
currentPage += 1;
|
||||
|
||||
tokenSource.Cancel();
|
||||
tokenSource = null;
|
||||
|
||||
await RefreshPlayerList();
|
||||
|
||||
tokenSource = new();
|
||||
}
|
||||
else
|
||||
{
|
||||
currentPage += 1;
|
||||
_ = RefreshCountryList();
|
||||
}
|
||||
}
|
||||
else if (e.GetCustomId() == "continent_selection")
|
||||
{
|
||||
selectedContinent = e.Values.First();
|
||||
|
||||
_ = selectedContinent != "no_country"
|
||||
? await this.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(embed).AddComponents(GetContinents(selectedContinent)).AddComponents(next_step_button))
|
||||
: await this.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(embed).AddComponents(GetContinents(selectedContinent)).AddComponents(start_search_button));
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
tokenSource.Cancel();
|
||||
tokenSource = new();
|
||||
await Task.Delay(120000, tokenSource.Token);
|
||||
this.ModifyToTimedOut();
|
||||
|
||||
ctx.Client.ComponentInteractionCreated -= RunDropdownInteraction;
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
catch (NotFoundException)
|
||||
{
|
||||
embed.Description = this.GetString(CommandKey.Search.NoSearchResult, true);
|
||||
_ = await this.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(embed.AsError(ctx, "Score Saber")));
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
ctx.Client.ComponentInteractionCreated -= RunDropdownInteraction;
|
||||
throw;
|
||||
}
|
||||
}).Add(ctx.Bot, ctx);
|
||||
}
|
||||
ctx.Client.ComponentInteractionCreated += RunDropdownInteraction;
|
||||
|
||||
try
|
||||
{
|
||||
await Task.Delay(120000, tokenSource.Token);
|
||||
this.ModifyToTimedOut();
|
||||
|
||||
ctx.Client.ComponentInteractionCreated -= RunDropdownInteraction;
|
||||
}
|
||||
catch { }
|
||||
});
|
||||
}
|
||||
}
|
||||
43
Commands/ScoreSaberUnlinkCommand.cs
Normal file
43
Commands/ScoreSaberUnlinkCommand.cs
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
// Project Makoto
|
||||
// Copyright (C) 2024 Fortunevale
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY
|
||||
|
||||
using ProjectMakoto.Plugins.ScoreSaber;
|
||||
|
||||
namespace ProjectMakoto.Commands;
|
||||
|
||||
internal sealed class ScoreSaberUnlinkCommand : BaseCommand
|
||||
{
|
||||
public override Task ExecuteCommand(SharedCommandContext ctx, Dictionary<string, object> arguments)
|
||||
{
|
||||
return Task.Run(async () =>
|
||||
{
|
||||
var CommandKey = ((Plugins.ScoreSaber.Entities.Translations)ScoreSaberPlugin.Plugin!.Translations).Commands.ScoreSaber;
|
||||
|
||||
if (await ctx.DbUser.Cooldown.WaitForHeavy(ctx))
|
||||
return;
|
||||
|
||||
if (ScoreSaberPlugin.Plugin!.Users![ctx.User.Id].ScoreSaberId != 0)
|
||||
{
|
||||
ScoreSaberPlugin.Plugin!.Users![ctx.User.Id].ScoreSaberId = 0;
|
||||
|
||||
_ = await this.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(new DiscordEmbedBuilder
|
||||
{
|
||||
Description = this.GetString(CommandKey.Unlink.Unlinked, true)
|
||||
}.AsSuccess(ctx, "Score Saber")));
|
||||
}
|
||||
else
|
||||
{
|
||||
_ = await this.RespondOrEdit(new DiscordMessageBuilder().WithEmbed(new DiscordEmbedBuilder
|
||||
{
|
||||
Description = this.GetString(CommandKey.Unlink.NoLink, true)
|
||||
}.AsError(ctx, "Score Saber")));
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
24
Entities/ScoreSaberUser.cs
Normal file
24
Entities/ScoreSaberUser.cs
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
using Newtonsoft.Json;
|
||||
using ProjectMakoto.Database;
|
||||
using ProjectMakoto.Enums;
|
||||
|
||||
namespace ProjectMakoto.Plugins.ScoreSaber.Entities;
|
||||
|
||||
[TableName("users")]
|
||||
public sealed class ScoreSaberUser : PluginDatabaseTable
|
||||
{
|
||||
public ScoreSaberUser(BasePlugin plugin, ulong identifierValue) : base(plugin, identifierValue)
|
||||
{
|
||||
this.Id = identifierValue;
|
||||
}
|
||||
|
||||
[ColumnName("UserId"), ColumnType(ColumnTypes.BigInt), Primary]
|
||||
internal ulong Id { get; init; }
|
||||
|
||||
[ColumnName("ScoreSaberId"), ColumnType(ColumnTypes.BigInt), Default("0")]
|
||||
public ulong ScoreSaberId
|
||||
{
|
||||
get => this.GetValue<ulong>(this.Id, "ScoreSaberId");
|
||||
set => this.SetValue(this.Id, "ScoreSaberId", value);
|
||||
}
|
||||
}
|
||||
88
Entities/Translations.cs
Normal file
88
Entities/Translations.cs
Normal file
|
|
@ -0,0 +1,88 @@
|
|||
// Project Makoto
|
||||
// Copyright (C) 2023 Fortunevale
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY
|
||||
namespace ProjectMakoto.Plugins.ScoreSaber.Entities;
|
||||
#pragma warning disable CS8981
|
||||
#pragma warning disable CS8618
|
||||
#pragma warning disable IDE1006
|
||||
public class Translations : ITranslations
|
||||
{
|
||||
public Dictionary<string, int> Progress = new();
|
||||
public CommandTranslation[] CommandList { get; set; }
|
||||
#region AutoGenerated
|
||||
public commands Commands;
|
||||
public sealed class commands
|
||||
{
|
||||
public scoreSaber ScoreSaber;
|
||||
public sealed class scoreSaber
|
||||
{
|
||||
public unlink Unlink;
|
||||
public sealed class unlink
|
||||
{
|
||||
public SingleTranslationKey NoLink;
|
||||
public SingleTranslationKey Unlinked;
|
||||
}
|
||||
public search Search;
|
||||
public sealed class search
|
||||
{
|
||||
public SingleTranslationKey NoSearchResult;
|
||||
public SingleTranslationKey FoundCount;
|
||||
public SingleTranslationKey SelectPlayer;
|
||||
public SingleTranslationKey Searching;
|
||||
public SingleTranslationKey SelectedCountry;
|
||||
public SingleTranslationKey SelectCountry;
|
||||
public SingleTranslationKey SelectContinent;
|
||||
public SingleTranslationKey NextStep;
|
||||
public SingleTranslationKey StartSearch;
|
||||
public SingleTranslationKey SelectCountryDropdown;
|
||||
public SingleTranslationKey SelectContinentDropdown;
|
||||
public SingleTranslationKey NoCountryFilter;
|
||||
}
|
||||
public profile Profile;
|
||||
public sealed class profile
|
||||
{
|
||||
public SingleTranslationKey InvalidId;
|
||||
public SingleTranslationKey UserDoesNotExist;
|
||||
public SingleTranslationKey Placement;
|
||||
public SingleTranslationKey GraphToday;
|
||||
public SingleTranslationKey GraphDays;
|
||||
public SingleTranslationKey ReplaysWatched;
|
||||
public SingleTranslationKey TotalScore;
|
||||
public SingleTranslationKey TotalPlayCount;
|
||||
public SingleTranslationKey AverageRankedAccuracy;
|
||||
public SingleTranslationKey TotalRankedScore;
|
||||
public SingleTranslationKey RankedPlayCount;
|
||||
public SingleTranslationKey MapLeaderboard;
|
||||
public SingleTranslationKey RecentScores;
|
||||
public SingleTranslationKey TopScores;
|
||||
public SingleTranslationKey InactiveUser;
|
||||
public MultiTranslationKey LinkSuccessful;
|
||||
public SingleTranslationKey OpenInBrowser;
|
||||
public SingleTranslationKey LinkProfileToAccount;
|
||||
public SingleTranslationKey ShowRecentScores;
|
||||
public SingleTranslationKey ShowTopScores;
|
||||
public SingleTranslationKey ShowProfile;
|
||||
public SingleTranslationKey LoadingPlayer;
|
||||
public SingleTranslationKey NoProfile;
|
||||
public SingleTranslationKey NoUser;
|
||||
public SingleTranslationKey InvalidInput;
|
||||
}
|
||||
public mapLeaderboard MapLeaderboard;
|
||||
public sealed class mapLeaderboard
|
||||
{
|
||||
public SingleTranslationKey Profile;
|
||||
public SingleTranslationKey PageNotExist;
|
||||
public SingleTranslationKey ScoreboardNotExist;
|
||||
public SingleTranslationKey LoadingScoreboard;
|
||||
}
|
||||
public SingleTranslationKey ForbiddenError;
|
||||
public SingleTranslationKey InternalServerError;
|
||||
}
|
||||
}
|
||||
#endregion AutoGenerated
|
||||
}
|
||||
12
GlobalSuppressions.cs
Normal file
12
GlobalSuppressions.cs
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
// Project Makoto Example Plugin
|
||||
// Copyright (C) 2023 Fortunevale
|
||||
// This code is licensed under MIT license (see 'LICENSE'-file for details)
|
||||
|
||||
// This file is used by Code Analysis to maintain SuppressMessage
|
||||
// attributes that are applied to this project.
|
||||
// Project-level suppressions either have no target or are given
|
||||
// a specific target and scoped to a namespace, type, member, etc.
|
||||
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
[assembly: SuppressMessage("CodeQuality", "IDE0051:Remove unused private members", Justification = "<Pending>", Scope = "member", Target = "~P:ProjectMakoto.Plugins.ScoreSaber.ScoreSaberPlugin.LoadedConfig")]
|
||||
17
Globals.cs
Normal file
17
Globals.cs
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
// Project Makoto Example Plugin
|
||||
// Copyright (C) 2023 Fortunevale
|
||||
// This code is licensed under MIT license (see 'LICENSE'-file for details)
|
||||
|
||||
// You can import stuff in this file to have them imported everywhere in your project, you can also just use normal usings like always.
|
||||
|
||||
global using Newtonsoft.Json;
|
||||
global using Newtonsoft.Json.Linq;
|
||||
global using ProjectMakoto.Commands;
|
||||
global using ProjectMakoto.Entities;
|
||||
global using DisCatSharp.Entities;
|
||||
global using ProjectMakoto.Util;
|
||||
global using DisCatSharp.Enums;
|
||||
global using ProjectMakoto.Entities.Translation;
|
||||
global using Xorog.UniversalExtensions;
|
||||
global using DisCatSharp;
|
||||
global using DisCatSharp.EventArgs;
|
||||
674
LICENSE
Normal file
674
LICENSE
Normal file
|
|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
9
MSBuild.props
Normal file
9
MSBuild.props
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
<Project>
|
||||
<PropertyGroup>
|
||||
<BuildProjectReferences>false</BuildProjectReferences>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<ValidateArchitecture>false</ValidateArchitecture>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
78
ProjectMakoto.Plugins.ScoreSaber.csproj
Normal file
78
ProjectMakoto.Plugins.ScoreSaber.csproj
Normal file
|
|
@ -0,0 +1,78 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="MSBuild.props" />
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<PackageOutputPath>$(OutputPath)</PackageOutputPath>
|
||||
<BaseOutputPath>bin\</BaseOutputPath>
|
||||
<ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>None</ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>
|
||||
<ValidateArchitecture>false</ValidateArchitecture>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Remove="deps\**" />
|
||||
<Compile Remove="Tools\**" />
|
||||
<EmbeddedResource Remove="deps\**" />
|
||||
<EmbeddedResource Remove="Tools\**" />
|
||||
<None Remove="deps\**" />
|
||||
<None Remove="Tools\**" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="DisCatSharp">
|
||||
<HintPath>deps\DisCatSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ProjectMakoto">
|
||||
<HintPath>deps\ProjectMakoto.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DisCatSharp.Common">
|
||||
<HintPath>deps\DisCatSharp.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DisCatSharp.ApplicationCommands">
|
||||
<HintPath>deps\DisCatSharp.ApplicationCommands.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DisCatSharp.Interactivity">
|
||||
<HintPath>deps\DisCatSharp.Interactivity.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DisCatSharp.CommandsNext">
|
||||
<HintPath>deps\DisCatSharp.CommandsNext.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DisCatSharp.Experimental">
|
||||
<HintPath>deps\DisCatSharp.Experimental.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DisCatSharp.Lavalink">
|
||||
<HintPath>deps\DisCatSharp.Lavalink.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Xorog.UniversalExtensions">
|
||||
<HintPath>deps\Xorog.UniversalExtensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Octokit">
|
||||
<HintPath>deps\Octokit.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>deps\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="QuickChart">
|
||||
<HintPath>deps\QuickChart.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Update="Translations\strings.json">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
36
ProjectMakoto.Plugins.ScoreSaber.sln
Normal file
36
ProjectMakoto.Plugins.ScoreSaber.sln
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.6.33417.168
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectMakoto.Plugins.ScoreSaber", "ProjectMakoto.Plugins.ScoreSaber.csproj", "{7CFAC90A-0FAE-4EDA-A465-714CC3EDC14B}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{C4374A3F-1569-4822-9943-4E27596F23BB}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
.editorconfig = .editorconfig
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|x64 = Debug|x64
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{7CFAC90A-0FAE-4EDA-A465-714CC3EDC14B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7CFAC90A-0FAE-4EDA-A465-714CC3EDC14B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7CFAC90A-0FAE-4EDA-A465-714CC3EDC14B}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{7CFAC90A-0FAE-4EDA-A465-714CC3EDC14B}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{7CFAC90A-0FAE-4EDA-A465-714CC3EDC14B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7CFAC90A-0FAE-4EDA-A465-714CC3EDC14B}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{7CFAC90A-0FAE-4EDA-A465-714CC3EDC14B}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{7CFAC90A-0FAE-4EDA-A465-714CC3EDC14B}.Release|x64.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {A16A0C52-4504-4F57-B8A8-17BE801A4AB7}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
10
README.md
Normal file
10
README.md
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
<h1 align="center">Makoto Example Plugin</h1>
|
||||
<p align="center"><img src="Assets/Prod.png" width=250 align="center"></p>
|
||||
<p align="center" style="font-weight:bold;">An example plugin for Makoto.</p>
|
||||
|
||||
|
||||
## Prerequisites
|
||||
|
||||
- [.NET 8](https://dotnet.microsoft.com/en-us/download/dotnet/8.0)
|
||||
- [ProjectMakoto](https://github.com/Fortunevale/ProjectMakoto)
|
||||
- Your favourite C# IDE. My personal choice is [Visual Studio Community 2022](https://visualstudio.microsoft.com/vs/community/).
|
||||
7
RunTranslationGenerator.sh
Normal file
7
RunTranslationGenerator.sh
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
cd Tools/TranslationSourceGenerator
|
||||
|
||||
git submodule update --init --depth 0
|
||||
|
||||
dotnet restore
|
||||
dotnet run -- ../../Translations/strings.json ../../Entities/Translations.cs ProjectMakoto.Plugins.ScoreSaber.Entities
|
||||
sleep 60
|
||||
73
ScoreSaberPlugin.cs
Normal file
73
ScoreSaberPlugin.cs
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
using ProjectMakoto.Plugins.ScoreSaber.Entities;
|
||||
using ProjectMakoto.Plugins.ScoreSaber.Util;
|
||||
|
||||
namespace ProjectMakoto.Plugins.ScoreSaber;
|
||||
|
||||
public class ScoreSaberPlugin : BasePlugin
|
||||
{
|
||||
public override string Name => "ScoreSaber Commands";
|
||||
public override string Description => "This plugin adds integration for the ScoreSaber API.";
|
||||
public override SemVer Version => new(1, 0, 0);
|
||||
public override int[] SupportedPluginApis => [1];
|
||||
public override string Author => "Mira";
|
||||
public override ulong? AuthorId => 411950662662881290;
|
||||
public override string UpdateUrl => "https://github.com/Fortunevale/ProjectMakoto.Plugins.ScoreSaber";
|
||||
public override Octokit.Credentials? UpdateUrlCredentials => base.UpdateUrlCredentials;
|
||||
|
||||
public SelfFillingDatabaseDictionary<ScoreSaberUser>? Users { get; set; } = null;
|
||||
|
||||
public static ScoreSaberPlugin? Plugin { get; set; }
|
||||
public static ScoreSaberClient? ScoreSaber { get; set; }
|
||||
|
||||
public override ScoreSaberPlugin Initialize()
|
||||
{
|
||||
ScoreSaberPlugin.Plugin = this;
|
||||
ScoreSaberPlugin.ScoreSaber = new();
|
||||
|
||||
this.DatabaseInitialized += (s, e) =>
|
||||
{
|
||||
this.Users = new SelfFillingDatabaseDictionary<ScoreSaberUser>(this, typeof(ScoreSaberUser), (id) =>
|
||||
{
|
||||
return new ScoreSaberUser(this, id);
|
||||
});
|
||||
};
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public override Task<IEnumerable<MakotoModule>> RegisterCommands()
|
||||
{
|
||||
return Task.FromResult<IEnumerable<MakotoModule>>(new List<MakotoModule>
|
||||
{
|
||||
new("ScoreSaber", [
|
||||
new MakotoCommand("scoresaber", "Interact with the ScoreSaber API.",
|
||||
new MakotoCommand("profile", "Displays you the registered profile of the mentioned user or looks up a profile by a ScoreSaber Id.", typeof(ScoreSaberProfileCommand),
|
||||
new MakotoCommandOverload(typeof(string), "profile", "ScoreSaber Id | @User", false, true)),
|
||||
new MakotoCommand("search", "Search a user on Score Saber by name.", typeof(ScoreSaberSearchCommand),
|
||||
new MakotoCommandOverload(typeof(string), "name", "Search a user on Score Saber by name.")),
|
||||
new MakotoCommand("map-leaderboard", "Display the leaderboard off a specific map.", typeof(ScoreSaberMapLeaderboardCommand),
|
||||
new MakotoCommandOverload(typeof(int), "leaderboardid", "The Leaderboard Id"),
|
||||
new MakotoCommandOverload(typeof(int), "page", "The page", false),
|
||||
new MakotoCommandOverload(typeof(int), "internal_page", "The internal page", false)),
|
||||
new MakotoCommand("unlink", "Allows you to remove the saved ScoreSaber profile from your Discord account.", typeof(ScoreSaberUnlinkCommand)))
|
||||
.WithAliases("ss")
|
||||
])
|
||||
});
|
||||
}
|
||||
|
||||
public override Task<IEnumerable<Type>?> RegisterTables()
|
||||
{
|
||||
return Task.FromResult<IEnumerable<Type>?>(new List<Type>
|
||||
{
|
||||
typeof(ScoreSaberUser),
|
||||
});
|
||||
}
|
||||
|
||||
public override (string? path, Type? type) LoadTranslations()
|
||||
{
|
||||
return ("Translations/strings.json", typeof(Entities.Translations));
|
||||
}
|
||||
|
||||
public override Task Shutdown()
|
||||
=> base.Shutdown();
|
||||
}
|
||||
1
Tools
Submodule
1
Tools
Submodule
|
|
@ -0,0 +1 @@
|
|||
Subproject commit 9f9113fdadbf3d2e95f570a8edbe0673c789ddba
|
||||
311
Translations/strings.json
Normal file
311
Translations/strings.json
Normal file
|
|
@ -0,0 +1,311 @@
|
|||
{
|
||||
"CommandList": [
|
||||
{
|
||||
"Type": 1,
|
||||
"Names": {
|
||||
"en": "scoresaber",
|
||||
"de": "scoresaber"
|
||||
},
|
||||
"Descriptions": {
|
||||
"en": "Interact with the ScoreSaber API.",
|
||||
"de": "Erlaubt es dir mit der ScoreSaber API zu interagieren."
|
||||
},
|
||||
"Commands": [
|
||||
{
|
||||
"Names": {
|
||||
"en": "profile",
|
||||
"de": "profil"
|
||||
},
|
||||
"Descriptions": {
|
||||
"en": "Displays you the registered profile of the mentioned user or looks up a profile by a ScoreSaber Id.",
|
||||
"de": "Zeigt dir das Profil von einem Benutzer oder sucht auf ScoreSaber nach der angegeben Id."
|
||||
},
|
||||
"Options": [
|
||||
{
|
||||
"Names": {
|
||||
"en": "profile",
|
||||
"de": "profil"
|
||||
},
|
||||
"Descriptions": {
|
||||
"en": "Id|@User",
|
||||
"de": "Id|@Benutzer"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Names": {
|
||||
"en": "search",
|
||||
"de": "suche"
|
||||
},
|
||||
"Descriptions": {
|
||||
"en": "Search a user on Score Saber by name.",
|
||||
"de": "Such nach einem ScoreSaber Profil via Name."
|
||||
},
|
||||
"Options": [
|
||||
{
|
||||
"Names": {
|
||||
"en": "name",
|
||||
"de": "name"
|
||||
},
|
||||
"Descriptions": {
|
||||
"en": "The name to search for",
|
||||
"de": "Der Name nachdem gesucht werden soll."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Names": {
|
||||
"en": "map-leaderboard",
|
||||
"de": "map-rangliste"
|
||||
},
|
||||
"Descriptions": {
|
||||
"en": "Display the leaderboard off a specific map.",
|
||||
"de": "Zeigt dir die Rangliste von der angegebenen Map."
|
||||
},
|
||||
"Options": [
|
||||
{
|
||||
"Names": {
|
||||
"en": "leaderboardid",
|
||||
"de": "ranglisten_id"
|
||||
},
|
||||
"Descriptions": {
|
||||
"en": "The Id of the Leaderboard to fetch.",
|
||||
"de": "Die Id von der Rangliste die geladen werden soll."
|
||||
}
|
||||
},
|
||||
{
|
||||
"Names": {
|
||||
"en": "page",
|
||||
"de": "seite"
|
||||
},
|
||||
"Descriptions": {
|
||||
"en": "The page of the Leaderboard to fetch.",
|
||||
"de": "Die Seite von der Rangliste die geladen werden soll."
|
||||
}
|
||||
},
|
||||
{
|
||||
"Names": {
|
||||
"en": "internal_page",
|
||||
"de": "interne_seite"
|
||||
},
|
||||
"Descriptions": {
|
||||
"en": "The internal page of the Leaderboard to fetch.",
|
||||
"de": "Die interne Seite von der Rangliste die geladen werden soll."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Names": {
|
||||
"en": "unlink",
|
||||
"de": "link-entfernen"
|
||||
},
|
||||
"Descriptions": {
|
||||
"en": "Allows you to remove the saved ScoreSaber profile from your Discord account.",
|
||||
"de": "Entfernt eine ScoreSaber Profil von deinem Discord Account."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"Commands": {
|
||||
"ScoreSaber": {
|
||||
"InternalServerError": {
|
||||
"en": "An internal server exception occurred. Please retry later.",
|
||||
"de": "Ein interner Fehler ist aufgetreten. Bitte versuche es später erneut."
|
||||
},
|
||||
"ForbiddenError": {
|
||||
"en": "The access to this api endpoint is currently forbidden. This may mean that it's temporarily disabled.",
|
||||
"de": "Der Zugriff auf diesen API Endpoint ist aktuell verboten. Dies heißt wahrscheinlich dass er aktuell deaktiviert ist."
|
||||
},
|
||||
"MapLeaderboard": {
|
||||
"LoadingScoreboard": {
|
||||
"en": "Looking for scoreboard..",
|
||||
"de": "Suche nach der Rangliste.."
|
||||
},
|
||||
"ScoreboardNotExist": {
|
||||
"en": "The requested scoreboard does not exist.",
|
||||
"de": "Die angefragte Rangliste existiert nicht."
|
||||
},
|
||||
"PageNotExist": {
|
||||
"en": "Page {Page} doesn't exist.",
|
||||
"de": "Seite {Page} existiert nicht."
|
||||
},
|
||||
"Profile": {
|
||||
"en": "Profile",
|
||||
"de": "Profil"
|
||||
}
|
||||
},
|
||||
"Profile": {
|
||||
"InvalidInput": {
|
||||
"en": "Input must be a scoresaber id or @user.",
|
||||
"de": "Eingabe muss eine ScoreSaber Id oder @DiscordNutzer sein."
|
||||
},
|
||||
"NoUser": {
|
||||
"en": "The user you tagged does not exist.",
|
||||
"de": "Der getaggte Nutzer existiert nicht."
|
||||
},
|
||||
"NoProfile": {
|
||||
"en": "This user has no Score Saber Profile linked to their Discord Account.",
|
||||
"de": "Dieser Benutzer hat kein Score Saber Profile mit seinem Discord-Account verknüpft."
|
||||
},
|
||||
"LoadingPlayer": {
|
||||
"en": "Loading player profile..",
|
||||
"de": "Lade Spielerprofil.."
|
||||
},
|
||||
"ShowProfile": {
|
||||
"en": "Show Profile",
|
||||
"de": "Profil anzeigen"
|
||||
},
|
||||
"ShowTopScores": {
|
||||
"en": "Show Top Scores",
|
||||
"de": "Beste Scores anzeigen"
|
||||
},
|
||||
"ShowRecentScores": {
|
||||
"en": "Show Recent Scores",
|
||||
"de": "Letzte Scores anzeigen"
|
||||
},
|
||||
"LinkProfileToAccount": {
|
||||
"en": "Link Score Saber Profile to Discord Account",
|
||||
"de": "Score Saber Account mit Discord Account verknüpfen"
|
||||
},
|
||||
"OpenInBrowser": {
|
||||
"en": "Open in browser",
|
||||
"de": "Im Browser öffnen"
|
||||
},
|
||||
"LinkSuccessful": {
|
||||
"en": [
|
||||
"Linked '{ProfileName}' ({ProfileId}) to your account. You can now run '{ProfileCommand}' without an argument to get your profile in an instant.",
|
||||
"To remove the link, run '{UnlinkCommand}'."
|
||||
],
|
||||
"de": [
|
||||
"'{ProfileName}' ({ProfileId}) mit deinem Discord Account verknüpft. Du kannst jetzt '{ProfileCommand}' ausführen ohne Argumente um dein Profil anzusehen.",
|
||||
"Um die Verknüpfung zu entfernen, verwende '{UnlinkCommand}'."
|
||||
]
|
||||
},
|
||||
"InactiveUser": {
|
||||
"en": "User is inactive.",
|
||||
"de": "Benutzer ist inaktiv."
|
||||
},
|
||||
"TopScores": {
|
||||
"en": "Top Scores",
|
||||
"de": "Beste Scores"
|
||||
},
|
||||
"RecentScores": {
|
||||
"en": "Recent Scores",
|
||||
"de": "Letzte Scores"
|
||||
},
|
||||
"MapLeaderboard": {
|
||||
"en": "Map Leaderboard",
|
||||
"de": "Map Rangliste"
|
||||
},
|
||||
"RankedPlayCount": {
|
||||
"en": "Ranked Play Count",
|
||||
"de": "Gewertete Spielanzahl"
|
||||
},
|
||||
"TotalRankedScore": {
|
||||
"en": "Total Ranked Score",
|
||||
"de": "Gesamter gewertete Punktzahl"
|
||||
},
|
||||
"AverageRankedAccuracy": {
|
||||
"en": "Average Ranked Accuracy",
|
||||
"de": "Gewertete durchschnittliche Genauigkeit"
|
||||
},
|
||||
"TotalPlayCount": {
|
||||
"en": "Total Play Count",
|
||||
"de": "Gesamte Spielanzahl"
|
||||
},
|
||||
"TotalScore": {
|
||||
"en": "Total Score",
|
||||
"de": "Gesamte Punktzahl"
|
||||
},
|
||||
"ReplaysWatched": {
|
||||
"en": "Replays Watched By Others",
|
||||
"de": "Replays angeschaut von Anderen"
|
||||
},
|
||||
"GraphDays": {
|
||||
"en": "{Count} days ago",
|
||||
"de": "Vor {Count} Tagen"
|
||||
},
|
||||
"GraphToday": {
|
||||
"en": "Today",
|
||||
"de": "Heute"
|
||||
},
|
||||
"Placement": {
|
||||
"en": "Placement",
|
||||
"de": "Platzierung"
|
||||
},
|
||||
"UserDoesNotExist": {
|
||||
"en": "Couldn't find the specified player.",
|
||||
"de": "Konnte den angegebenen Spieler nicht finden."
|
||||
},
|
||||
"InvalidId": {
|
||||
"en": "Please provide a scoresaber profile id.",
|
||||
"de": "Bitte gebe eine ScoreSaber Profil Id an."
|
||||
}
|
||||
},
|
||||
"Search": {
|
||||
"NoCountryFilter": {
|
||||
"en": "No country filter (may load much longer)",
|
||||
"de": "Kein Landfilter (lädt evtl. wesentlich länger)"
|
||||
},
|
||||
"SelectContinentDropdown": {
|
||||
"en": "Select a continent..",
|
||||
"de": "Wähle ein Kontinent aus.."
|
||||
},
|
||||
"SelectCountryDropdown": {
|
||||
"en": "Select a country..",
|
||||
"de": "Wähle ein Land aus.."
|
||||
},
|
||||
"StartSearch": {
|
||||
"en": "Start Search",
|
||||
"de": "Suche starten"
|
||||
},
|
||||
"NextStep": {
|
||||
"en": "Next step..",
|
||||
"de": "Nächster Schritt.."
|
||||
},
|
||||
"SelectContinent": {
|
||||
"en": "Please select a continent filter below.",
|
||||
"de": "Bitte wähle ein Kontinent-Filter."
|
||||
},
|
||||
"SelectCountry": {
|
||||
"en": "Please select a country filter below.",
|
||||
"de": "Bitte wähle ein Land-Filter."
|
||||
},
|
||||
"SelectedCountry": {
|
||||
"en": "Selected country",
|
||||
"de": "Ausgewähltes Land"
|
||||
},
|
||||
"Searching": {
|
||||
"en": "Searching for players with specified criteria..",
|
||||
"de": "Suche nach Spielern mit den gewählten Kriterien."
|
||||
},
|
||||
"SelectPlayer": {
|
||||
"en": "Select a player..",
|
||||
"de": "Wähle ein Spieler aus.."
|
||||
},
|
||||
"FoundCount": {
|
||||
"en": "Found {TotalCount} players.",
|
||||
"de": "{TotalCount} Spieler gefunden."
|
||||
},
|
||||
"NoSearchResult": {
|
||||
"en": "Couldn't find any player with the specified criteria.",
|
||||
"de": "Es konnten keine Spieler mit den gewählten Kriterien gefunden werden."
|
||||
}
|
||||
},
|
||||
"Unlink": {
|
||||
"Unlinked": {
|
||||
"en": "Unlinked your Score Saber Profile from your Discord Account.",
|
||||
"de": "ScoreSaber Profil vom Discord Account entfernt."
|
||||
},
|
||||
"NoLink": {
|
||||
"en": "There is no Score Saber Profile linked to your Discord Account.",
|
||||
"de": "Kein ScoreSaber Profil ist mit deinem Discord Account verknüpft."
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
266
Util/ScoreSaberClient.cs
Normal file
266
Util/ScoreSaberClient.cs
Normal file
|
|
@ -0,0 +1,266 @@
|
|||
// Project Makoto
|
||||
// Copyright (C) 2024 Fortunevale
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY
|
||||
|
||||
using System.Net;
|
||||
using ProjectMakoto.Entities.ScoreSaber;
|
||||
using ProjectMakoto.Enums.ScoreSaber;
|
||||
using ProjectMakoto.Exceptions;
|
||||
|
||||
namespace ProjectMakoto.Plugins.ScoreSaber.Util;
|
||||
|
||||
public class ScoreSaberClient
|
||||
{
|
||||
internal ScoreSaberClient()
|
||||
{
|
||||
this.QueueHandler();
|
||||
}
|
||||
|
||||
~ScoreSaberClient()
|
||||
{
|
||||
this._disposed = true;
|
||||
}
|
||||
|
||||
bool _disposed = false;
|
||||
|
||||
readonly Dictionary<string, WebRequestItem> Queue = new();
|
||||
|
||||
private void QueueHandler()
|
||||
{
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
HttpClient client = new();
|
||||
|
||||
while (!this._disposed)
|
||||
{
|
||||
if (this.Queue.Count == 0 || !this.Queue.Any(x => !x.Value.Resolved && !x.Value.Failed))
|
||||
{
|
||||
await Task.Delay(100);
|
||||
continue;
|
||||
}
|
||||
|
||||
var b = this.Queue.First(x => !x.Value.Resolved && !x.Value.Failed);
|
||||
|
||||
try
|
||||
{
|
||||
ScoreSaberPlugin.Plugin!._logger.LogDebug("Sending Request to '{Url}'..", b.Value.Url);
|
||||
var response = await client.GetAsync(b.Value.Url);
|
||||
|
||||
this.Queue[b.Key].StatusCode = response.StatusCode;
|
||||
|
||||
if (!response.IsSuccessStatusCode)
|
||||
{
|
||||
if (response.StatusCode == HttpStatusCode.NotFound)
|
||||
throw new NotFoundException("");
|
||||
|
||||
if (response.StatusCode == HttpStatusCode.UnprocessableEntity)
|
||||
throw new UnprocessableEntityException("");
|
||||
|
||||
if (response.StatusCode == HttpStatusCode.InternalServerError)
|
||||
throw new InternalServerErrorException("");
|
||||
|
||||
if (response.StatusCode == HttpStatusCode.Forbidden)
|
||||
throw new ForbiddenException("");
|
||||
|
||||
throw new Exception($"Unsuccessful request: {response.StatusCode}");
|
||||
}
|
||||
|
||||
|
||||
this.Queue[b.Key].Response = await response.Content.ReadAsStringAsync();
|
||||
this.Queue[b.Key].Resolved = true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
this.Queue[b.Key].Failed = true;
|
||||
this.Queue[b.Key].Exception = ex;
|
||||
}
|
||||
finally
|
||||
{
|
||||
await Task.Delay(100);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private async Task<string> MakeRequest(string url)
|
||||
{
|
||||
var key = Guid.NewGuid().ToString();
|
||||
this.Queue.Add(key, new WebRequestItem { Url = url });
|
||||
|
||||
while (this.Queue.ContainsKey(key) && !this.Queue[key].Resolved && !this.Queue[key].Failed)
|
||||
await Task.Delay(100);
|
||||
|
||||
if (!this.Queue.TryGetValue(key, out var value))
|
||||
throw new Exception("The request has been removed from the queue prematurely.");
|
||||
|
||||
var response = value;
|
||||
_ = this.Queue.Remove(key);
|
||||
|
||||
if (response.Resolved)
|
||||
return response.Response;
|
||||
|
||||
if (response.Failed)
|
||||
throw response.Exception;
|
||||
|
||||
throw new Exception("This exception should be impossible to get.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a player by the given id
|
||||
/// </summary>
|
||||
/// <param name="id">The id to request.</param>
|
||||
/// <returns>The requested player.</returns>
|
||||
public async Task<PlayerInfo> GetPlayerById(string id)
|
||||
{
|
||||
var response = await this.MakeRequest($"https://scoresaber.com/api/player/{id}/full");
|
||||
var request = JsonConvert.DeserializeObject<PlayerInfo>(response);
|
||||
return request;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a scoreboard by the given id.
|
||||
/// </summary>
|
||||
/// <param name="id">The id to request.</param>
|
||||
/// <returns>The requested scoreboard.</returns>
|
||||
public async Task<Leaderboard> GetScoreboardById(string id)
|
||||
{
|
||||
var response = await this.MakeRequest($"https://scoresaber.com/api/ranking/request/by-id/{id}");
|
||||
var request = JsonConvert.DeserializeObject<Leaderboard>(response);
|
||||
|
||||
return request;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a scoreboard by the map hash.
|
||||
/// </summary>
|
||||
/// <param name="hash">The hash to request.</param>
|
||||
/// <returns>The requested scoreboard.</returns>
|
||||
public async Task<Leaderboard> GetScoreboardByHash(string hash)
|
||||
{
|
||||
var response = await this.MakeRequest($"https://scoresaber.com/api/leaderboard/by-hash/{hash}");
|
||||
var request = JsonConvert.DeserializeObject<Leaderboard>(response);
|
||||
|
||||
return request;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a scoreboard by it's id.
|
||||
/// </summary>
|
||||
/// <param name="id">The id to request.</param>
|
||||
/// <param name="page">The page to request.</param>
|
||||
/// <param name="country">Only gets scores from this country.</param>
|
||||
/// <returns>The leaderboard and request metadata.</returns>
|
||||
public async Task<LeaderboardScores> GetScoreboardScoresById(string id, uint page = 1, string? country = null)
|
||||
{
|
||||
if (page < 1)
|
||||
page = 1;
|
||||
|
||||
Dictionary<string, string> parameters = new()
|
||||
{
|
||||
{ "page", page.ToString() }
|
||||
};
|
||||
|
||||
if (country is not null)
|
||||
parameters.Add("countries", country.ToLower());
|
||||
|
||||
var query = await new FormUrlEncodedContent(parameters).ReadAsStringAsync();
|
||||
|
||||
var response = await this.MakeRequest($"https://scoresaber.com/api/leaderboard/by-id/{id}/scores?{query}");
|
||||
var parsedResponse = JsonConvert.DeserializeObject<LeaderboardScores>(response);
|
||||
|
||||
return parsedResponse;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets scoreboard by the map hash and difficulty.
|
||||
/// </summary>
|
||||
/// <param name="hash">The hash to request.</param>
|
||||
/// <param name="difficulty">The difficulty to request.</param>
|
||||
/// <param name="page">The page to request.</param>
|
||||
/// <param name="country">Only gets scores from this country.</param>
|
||||
/// <returns>The leaderboard and request metadata.</returns>
|
||||
public async Task<LeaderboardScores> GetScoreboardScoresByHash(string hash, Difficulty difficulty, uint page = 1, string? country = null)
|
||||
{
|
||||
if (page < 1)
|
||||
page = 1;
|
||||
|
||||
Dictionary<string, string> parameters = new()
|
||||
{
|
||||
{ "difficulty", ((int)difficulty).ToString() },
|
||||
{ "page", page.ToString() },
|
||||
};
|
||||
|
||||
if (country is not null)
|
||||
parameters.Add("countries", country.ToLower());
|
||||
|
||||
var query = await new FormUrlEncodedContent(parameters).ReadAsStringAsync();
|
||||
|
||||
var response = await this.MakeRequest($"https://scoresaber.com/api/leaderboard/by-hash/{hash}/scores?{query}");
|
||||
var request = JsonConvert.DeserializeObject<LeaderboardScores>(response);
|
||||
|
||||
return request;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a player's scores by the player's id.
|
||||
/// </summary>
|
||||
/// <param name="id">The id to request.</param>
|
||||
/// <param name="sortType">The type to sort by.</param>
|
||||
/// <param name="limit">How many scores should be shown.</param>
|
||||
/// <param name="page">Which page to request.</param>
|
||||
/// <returns>The player's scores.</returns>
|
||||
public async Task<PlayerScores> GetScoresById(string id, ScoreType sortType, uint limit = 10, uint page = 1)
|
||||
{
|
||||
if (page < 1)
|
||||
page = 1;
|
||||
|
||||
Dictionary<string, string> parameters = new()
|
||||
{
|
||||
{ "limit", limit.ToString() },
|
||||
{ "sort", (sortType == ScoreType.Top ? "top" : "recent") },
|
||||
{ "page", page.ToString() },
|
||||
{ "withMetadata", "true" }
|
||||
};
|
||||
|
||||
var query = await new FormUrlEncodedContent(parameters).ReadAsStringAsync();
|
||||
|
||||
var response = await this.MakeRequest($"https://scoresaber.com/api/player/{id}/scores?{query}");
|
||||
var request = JsonConvert.DeserializeObject<PlayerScores>(response);
|
||||
|
||||
return request;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Searches for players matching a string.
|
||||
/// </summary>
|
||||
/// <param name="name">The name to search for.</param>
|
||||
/// <param name="page">The page of the search to request.</param>
|
||||
/// <param name="country">Only show players from this country.</param>
|
||||
/// <returns>A list of users of the specified filter.</returns>
|
||||
public async Task<PlayerSearch> SearchPlayer(string name, int page = 1, string? country = null)
|
||||
{
|
||||
if (page < 1)
|
||||
page = 1;
|
||||
|
||||
Dictionary<string, string> parameters = new()
|
||||
{
|
||||
{ "search", name },
|
||||
{ "page", page.ToString() }
|
||||
};
|
||||
|
||||
if (country is not null)
|
||||
parameters.Add("countries", country.ToLower());
|
||||
|
||||
var query = await new FormUrlEncodedContent(parameters).ReadAsStringAsync();
|
||||
|
||||
var response = await this.MakeRequest($"https://scoresaber.com/api/players?{query}");
|
||||
var request = JsonConvert.DeserializeObject<PlayerSearch>(response);
|
||||
|
||||
return request;
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue